For this challenge, I decided to create 3D game props based on designs by Luke Aegis and Luca Pascal. I started by making blockouts of the 3D models and custom decals in Blender. Then, I added the details to these models in ZBrush using a live boolean process. Afterwards, I used Substance 3D Painter to paint textures. Finally, I showcased the fully textured models in Unreal Engine 5.