Neo Tokyo: Exponential Reality Challenge

For this challenge, I decided to create 3D game props based on designs by Luke Aegis and Luca Pascal. I started by making blockouts of the 3D models and custom decals in Blender. Then, I added the details to these models in ZBrush using a live boolean process. Afterwards, I used Substance 3D Painter to paint textures. Finally, I showcased the fully textured models in Unreal Engine 5.

Concept Art by Luke Aegis

Concept Art by Luke Aegis

Concept Art by Luke Aegis

Concept Art by Luke Aegis

Concept Art by Luca Pascal

Concept Art by Luca Pascal