Michael Trevett
Michael Trevett
Prop & Environment Artist
Tampa, United States

Summary

I am a passionate 3D artist with a strong focus on game development & simulation, adept in 3D modeling, texturing, lighting and rendering. Specializes in prop and environmental modeling, delivering exceptional assets to create immersive experiences. A collaborative team player with excellent communication and problem-solving skills, dedicated to pushing artistic boundaries and achieving project goals.

Resume PDF

View

Skills

TexturingTexture Baking3D VisualizationHard Surface ModelingHigh-poly ModelingLow-poly ModelingEnvironment ModelingProp ModelingGame DevelopmentSculptingRetopologyWeapon ModelingOrganic ModelingPhysically Based RenderingUV MappingRendering3D ModelingDigital SculptingLightingEnvironment DesignVisual EffectsGame Design

Software proficiency

Figma
Figma
PureRef
PureRef
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
Photoshop
Photoshop
Krita
Krita
DaVinci Resolve
DaVinci Resolve
Cinema 4D
Cinema 4D
Redshift
Redshift
Quixel Bridge
Quixel Bridge
Quixel Megascans
Quixel Megascans
perforce
perforce
github
github

Productions

    • Video Game
      NDA Project
    • Year
      2025
    • Role
      3D Artist
    • Company
      Bright Harbor Studio
    • Video Game
      Pandora Party Box
    • Year
      2023
    • Role
      3D Artist (Intern)
    • Company
      A Square Games & Simulation

Experience

  • 3D Graphic Designer at Genesis Systems
    Tampa, FL, US
    March 2026 - Present

    Create digital and print marketing materials, including visual assets and branding elements, to support company initiatives. Collaborate on website graphics and contribute to a variety of creative projects.

  • 3D Artist at Bright Harbor Studio
    Remote, US
    October 2024 - June 2026

    Modeled, UV unwrapped, and textured 3D environment assets and props using Blender and Substance Painter for real-time integration. Developed custom landscape materials in Substance Designer to support world-building, while collaborating with the team to deliver tasks on schedule.

  • 3D Artist Intern at A Square Games & SImulation
    Orlando, Fl, US
    January 2023 - April 2023

    Created prop assets, visual effects, and a trim sheet to support the project’s art direction. Responsibilities included asset integration, problem-solving for 3D modeling issues, and collaborating with the team to ensure deliverables were completed on schedule.