Pandora's Party Box

This project features some environment artwork that I worked on during my internship at A Square Games & Simulation. Pandora’s Party Box is a arcade party game that pits up to 4 players against each other in a myriad of short games to see who is the best and who is banished to the underworld. This being the first time working in Unity was a fun experience navigating the space and understanding how the shaders and particle effects are created. While working alongside the other interns I was able to give and receive essential feedback that made the game perform better and follow the art direction. I used Blender, Zbrush and Substance Painter to implement my models and textures into Unity. I learned so much at this internship and will continue to practice moving forward.

Minigame 1: Collapsing Clouds

Minigame 1: Collapsing Clouds

Minigame 2: Cloud Cannoneer

Minigame 2: Cloud Cannoneer

Minigame 3: Circle Cascade

Minigame 3: Circle Cascade

Minigame 4: Cumulonimbus Chaos

Minigame 4: Cumulonimbus Chaos

Minigame 5: The Thunderdome

Minigame 5: The Thunderdome

Asset Zoo

Asset Zoo

Wireframes & Textures of all the models including the tris count. This also features a trim sheet at the end.
(Base Color, UV, Normal, ORM)

Particle Effects Zoo

Cloud Shader Setup & Showcase

Electricity Shader Setup & Showcase

Waterfall Shader Setup & Showcase

Gameplay Video