Among the Floating Islands

Among the Floating Islands is my first stylized environment scene in Unreal Engine 5. The game assets that I made were all modeled and sculpted in Blender using some new techniques including geometry nodes to create the islands and trees. The clouds in the skybox was created in Blender, cleaned up in Photoshop, and placed as the base cloud texture. I used Substance 3D Painter to bake most of the textures while some were used from a VFX asset pack to create the water splashes and waterfall. I have learned a lot working on this scene, sculpting on assets, creating a node system, a trim sheet, and the new experience of using Unreal Engine 5.

Opening Scene

Village Night Scene

Village Day Overview

Cliffside Scene

Modular House and Canoe Assets

Modular House and Canoe Assets

Market Collection

Market Collection

Foliage Collection

Foliage Collection

Wooden Beam Trim Sheet

Wooden Beam Trim Sheet

Grass Material

Grass Material

Progress Over Time